AI Insights · Timothy · January 2022
Top Educational Games in Finland Q4 2021: Performance Insights
Discover the performance trends of the top educational games in Finland for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top educational games in Finland showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the performance of the top five educational games on a unified platform, based on data from Sensor Tower.
Ekapeli Alku maintained a steady presence with its weekly downloads fluctuating between 810 and 1.8K. The app saw its highest download numbers at the beginning of October, with a peak of 1.8K in the week of October 4. However, the downloads gradually declined towards the end of the quarter, reaching a low of 810 in the final week of December.
Pikku Kakkosen Eskari experienced a significant increase in weekly downloads during Q4 2021. Starting at 503 downloads in the last week of September, the app saw a notable rise, peaking at 2K in the first week of November. Despite a slight drop in mid-December, the app ended the quarter on a high note with 1.2K downloads in the final week.
Lingokids - Play and Learn showed a consistent performance in weekly revenue, hovering around $500 to $600 throughout the quarter. The app also recorded a steady increase in weekly downloads, peaking at 712 in the week of November 29. Weekly active users ranged from 645 to 1K, with a notable peak of 1K active users in the last week of November.
Play ABC, Alfie Atkins displayed a stable weekly revenue trend, with earnings fluctuating between $27 and $212. The weekly downloads remained relatively consistent, averaging around 350 downloads per week. The app saw a slight increase in downloads towards the end of December, ending the quarter with 366 downloads.
Finally, King of Math Jr had a varied performance in weekly revenue, ranging from $140 to $317. The app's weekly downloads showed some fluctuations, peaking at 490 in the first week of October. The active users remained relatively stable, with a minor decline from 1.3K to 976 throughout the quarter.
These insights, provided by Sensor Tower, highlight the dynamic performance trends of the top educational games in Finland for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.